Your experience also lets you know when you've made a mistake. He says: "Experience can be great because it can make you feel wiser. By his own admission, Silva has learned so much since starting out on Salt and Sanctuary the best part of a decade ago, which, in turn, has given him the appetite to push the boundaries of his games, his imagination, and his skill set more than ever before. Through this, another conundrum Ska Studios has faced on the developer side of things is maintaining an equilibrium between ambition and experience. Against the significant renewed interest in brutally unforgiving fantasy action RPG games levied by Elden Ring, Salt, and Sacrifice could just as easily have followed its forerunner as a pure and simple sequel, but by introducing online multiplayer and Monster Hunter-like Mage hunts, it's shaping up to be a different beast entirely. Like its main source material, Souls games, and thus by extension Soulslike games, are unpinned by how their players balance ambition and caution, whereby, more often than not, fortune favours the brave. It seems fitting that one of Salt and Sacrifice's biggest challenges behind the scenes is so rooted in risk versus reward.
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